Type on an angle

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Type on an angle

Sannyasin Brahmanathaswami
Working on GUI today I created a field and thinking it would be cool to have it run sideways at an angle along the edge of an element in the background photo… I put this into the msg Box

set the angle of fld "cardTitle" to 66

Of course, duh, got this:

Message execution error:
Error description: Object: object does not have this property

went to the dictionary: indeed there seems to be no way to type at an angle.

[

OT: A 20-year-old lizard from the underworld starts to slither on my skin;
an old crag with hooked nose stirs a rant pot that starts to boil over,
the slim in the pot flows over onto floor and forming these words:

"Why is LC's graphic UI stuck in circa 1995!
Why is it soooo hard to build good looking UI in this environment!"

The wizard jumps down from his nap on the ceiling, quickly waves his wand
"Have You No Patience? Some things take eons!"

The little GUI smithy hangs his head, not one to be shut up by a wizard, saying
"True, but we will all be dead by then."

]

Any solutions?

BR

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Re: Type on an angle

Monte Goulding-2

> On 20 Nov. 2016, at 9:01 am, Sannyasin Brahmanathaswami <[hidden email]> wrote:
>
> Any solutions?

Do you need to be able to type or just show angled text? Angled text is very easy to do in a widget. I vaguely recall someone in the community releasing an angled text label. Bernd?

Cheers

Monte
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Re: Type on an angle

Richard Gaskin
In reply to this post by Sannyasin Brahmanathaswami
Sannyasin Brahmanathaswami wrote:

 > Working on GUI today I created a field and thinking it would be cool
 > to have it run sideways at an angle along the edge of an element in
 > the background photo… I put this into the msg Box
 >
 > set the angle of fld "cardTitle" to 66
...
 > "Why is LC's graphic UI stuck in circa 1995!
 > Why is it soooo hard to build good looking UI in this environment!"

Good point.  Far better to make software with Adobe Illustrator. ;)

Years ago I started with something like this:

    import snapshot from fld 1
    set the angle of last image to 90

...and considered extending that to a custom control driven by a
behavior script in which a group had both a field for text entry and a
bitmap for display; double-click hides the bitmap and shows the field
for editing, closeField hides the field and re-renders the bitmap.  I
wound up not needing it, but definitely doable with a very convenient
result.

And like Monte said, with LC Builder you get direct access to Skia, so
you could render with printer-quality output.

If you really want this I'd wager you could make it in an afternoon,
certainly far less time than you'd spend doing it in C, and infinitely
less time than you'd spend trying to do app development with Adobe
Illustrator. :)

--
  Richard Gaskin
  Fourth World Systems
  Software Design and Development for the Desktop, Mobile, and the Web
  ____________________________________________________________________
  [hidden email]                http://www.FourthWorld.com

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Re: Type on an angle

J. Landman Gay
In reply to this post by Monte Goulding-2
On 11/19/16 4:07 PM, Monte Goulding wrote:
>
>> On 20 Nov. 2016, at 9:01 am, Sannyasin Brahmanathaswami <[hidden email]> wrote:
>>
>> Any solutions?
>
> Do you need to be able to type or just show angled text? Angled text is very easy to do in a widget. I vaguely recall someone in the community releasing an angled text label. Bernd?

It was -hh (Hermann) and it's somewhere in the forums.

--
Jacqueline Landman Gay         |     [hidden email]
HyperActive Software           |     http://www.hyperactivesw.com

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Re: Type on an angle

Colin Holgate-3
In reply to this post by Sannyasin Brahmanathaswami
Could you import snapshot from rectangle the rect of field 1, then set the angle of the image?

You would need to add the left and top of the card window I guess, to get the right part of the screen.
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Re: Type on an angle

Roger Eller
I would much rather have a native angle property as a part of the text
field.  Live text on an angle like Adobe Photoshop and Illustrator have
would enable a whole world of design apps with LiveCode.  I've used the
snapshot workaround for 15 years, and it has never impressed anyone.

~Roger


On Sat, Nov 19, 2016 at 6:57 PM, Colin Holgate <[hidden email]>
wrote:

> Could you import snapshot from rectangle the rect of field 1, then set the
> angle of the image?
>
> You would need to add the left and top of the card window I guess, to get
> the right part of the screen.
>
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Re: Type on an angle

Richard Gaskin
Roger Eller wrote:

 > I would much rather have a native angle property as a part of
 > the text field.

That would be cool, but could we perhaps have formatting properties first?

I have maybe two apps across all my computing devices that let me edit
rotated text, but I have dozens that display text in a variety of
formats (date, phone number, currency, etc.).

--
  Richard Gaskin
  Fourth World Systems
  Software Design and Development for the Desktop, Mobile, and the Web
  ____________________________________________________________________
  [hidden email]                http://www.FourthWorld.com

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Re: Type on an angle

hh
In reply to this post by Sannyasin Brahmanathaswami
Roger E. wrote:
> I would much rather have a native angle property as a part of the text
> field.  Live text on an angle like Adobe Photoshop and Illustrator have
> would enable a whole world of design apps with LiveCode.  I've used the
> snapshot workaround for 15 years, and it has never impressed anyone.

Adding a 'native' angle property doesn't turn a bitmap display into a
raster display based on postscript/pdf.
Adobe Photoshop and Illustrator use postscript/pdf for each and every
single glyph. They dont have rotated fields (seen as controls). They even
don't have a rotated _postscript_ insertion cursor for 'rotated editing'.

But you could use right now LC Builder:
If taking an SVG Font (as I do in the SVG-Text widget) you can have more
affine transforms than only rotating.

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Re: Type on an angle

BNig
Elanor has a simple and bare bones LCB file for a widget that can rotate one line of text in the attachement of
http://quality.livecode.com/show_bug.cgi?id=17782

The widget I did turns one line of text horziontally

http://runtime-revolution.278305.n4.nabble.com/widget-that-turns-text-horizontal-td4705280.html

Kind regards
Bernd
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Re: Type on an angle

Malte Brill
In reply to this post by Sannyasin Brahmanathaswami
Sorry for hijacking the thread...

TL/DR: Do we have Text input into widgets? How can we get our feet wet easier with that stuff?

———

Richard wrote:

> I have maybe two apps across all my computing devices that let me edit
> rotated text, but I have dozens that display text in a variety of
> formats (date, phone number, currency, etc.).
>

Well, if we had a means of textinput inside a widget, this would be easy enough to implement I guess, I may just have overlooked it if it exists.
Is text input into a widget possible right now? If so, where do I find documentation on that?  If not is that on the roadmap?
I would be really interested going there. Frankly, the first widget that peeked my interest was the calendar that was posted by Bernd. I follow what Herrmann does, but still for what I would need / want to do, I would require a means of keyboard input into the widget.

Of course it is possible to code your way around this using what we have right now. A field and making clever use of the message path. This has not gone away (yet). However for me widgets appeared as the way forward to creating custom objects that appear as ONE object to the engine instead of using groups, which are frankly a tad bit brittle as it stands. Oh how often have I screwed up a template group I created that then should have been cloned into a dynamically created UI. Headaches I would have hoped to save myself from with widgets by now.
I still do not see builder being at the point where it might be usefull for me. Still in the interim. Still too early. Still not enough learning material on how to get your feet wet with this stuff. Creating a pink circle is good. What are the next steps? I miss easy to follow tutorials to find that information! What is in the Roadmap and expected to arrive when? Those are the questions that keep me from being bothered looking into that stuff yet. I trust myself that I could contribute one widget or the other to the community if it was easier to find the hows! This is not meant as a rant. I still considder the transition to next gen LiveCode to be in progress. That is fine. It looks like it is getting somewhere. Still, and I hope you do not mind me saying that, I considder everything that followed 6.x being interims versions that needed to be released to keep the userbase from tapping their feet too much and keep the boat afloat financially. That is ok for me. Some of the new stuff is really useful already but it comes for a price. LC is not yet in a state of optimization. Pet peeve, benchmarking, but we had that already. Fact is my apps got a whole lot slower with 7 and 8 compared to 5.x and 6.x.. Upside is that this exposed quite a few places where my scripts were inefficient. Doing my part in fixing my stuff. This makes it tolarable in 7 and 8, but the petty is, blazingly fast in 5 / 6. I would rather see stuff we have now being optimized and in turn live with a slower path of Dev releases, which frankly I do not get around testing much anyways these days. Once I find the time to test 8.X 8.Z is released already. I then run my benchmarking on the areas I know affect my apps, see not much of a change there, shrug it off and go back to daily business.This is not yet the next gen livecode I have been kissing in my dreams. It might become it once it matures, but for now I think it still needs to go out a bit and play on the lawn, before I can ask it on a date. ;-)

Cheers,

Malte


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Re: Type on an angle

Richmond Mathewson-2
I do ALL my graphics externally except for snapshots of textFields.

To turn a textField should be no more complicated than:

1. export snapshot of textField (border? backGroundColor? textColor? font?),

2. rotate it in graphics package of choice (GIMP, Photoshop, etc.),

3. import into stack as an image.

Typing "at an angle" is probably more trouble than it's worth in terms
of developer
time.

Richmond.

On 20.11.2016 14:07, Malte Brill wrote:

> Sorry for hijacking the thread...
>
> TL/DR: Do we have Text input into widgets? How can we get our feet wet easier with that stuff?
>
> ———
>
> Richard wrote:
>
>> I have maybe two apps across all my computing devices that let me edit
>> rotated text, but I have dozens that display text in a variety of
>> formats (date, phone number, currency, etc.).
>>
> Well, if we had a means of textinput inside a widget, this would be easy enough to implement I guess, I may just have overlooked it if it exists.
> Is text input into a widget possible right now? If so, where do I find documentation on that?  If not is that on the roadmap?
> I would be really interested going there. Frankly, the first widget that peeked my interest was the calendar that was posted by Bernd. I follow what Herrmann does, but still for what I would need / want to do, I would require a means of keyboard input into the widget.
>
> Of course it is possible to code your way around this using what we have right now. A field and making clever use of the message path. This has not gone away (yet). However for me widgets appeared as the way forward to creating custom objects that appear as ONE object to the engine instead of using groups, which are frankly a tad bit brittle as it stands. Oh how often have I screwed up a template group I created that then should have been cloned into a dynamically created UI. Headaches I would have hoped to save myself from with widgets by now.
> I still do not see builder being at the point where it might be usefull for me. Still in the interim. Still too early. Still not enough learning material on how to get your feet wet with this stuff. Creating a pink circle is good. What are the next steps? I miss easy to follow tutorials to find that information! What is in the Roadmap and expected to arrive when? Those are the questions that keep me from being bothered looking into that stuff yet. I trust myself that I could contribute one widget or the other to the community if it was easier to find the hows! This is not meant as a rant. I still considder the transition to next gen LiveCode to be in progress. That is fine. It looks like it is getting somewhere. Still, and I hope you do not mind me saying that, I considder everything that followed 6.x being interims versions that needed to be released to keep the userbase from tapping their feet too much and keep the boat afloat financially. That is ok for me. Some of the new stuff is really useful already but it comes for a price. LC is not yet in a state of optimization. Pet peeve, benchmarking, but we had that already. Fact is my apps got a whole lot slower with 7 and 8 compared to 5.x and 6.x.. Upside is that this exposed quite a few places where my scripts were inefficient. Doing my part in fixing my stuff. This makes it tolarable in 7 and 8, but the petty is, blazingly fast in 5 / 6. I would rather see stuff we have now being optimized and in turn live with a slower path of Dev releases, which frankly I do not get around testing much anyways these days. Once I find the time to test 8.X 8.Z is released already. I then run my benchmarking on the areas I know affect my apps, see not much of a change there, shrug it off and go back to daily business.This is not yet the next gen livecode I have been kissing in my dreams. It might become it once it matures, but for now I think it still needs to go out a bit and play on the lawn, before I can ask it on a date. ;-)
>
> Cheers,
>
> Malte
>
>
> _______________________________________________
> use-livecode mailing list
> [hidden email]
> Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode



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Re: Type on an angle

zryip theSlug
Hi,

The only widget I created so far is an orientable text with the
following properties:
- label
- angle
- font name
- font size
- font color
- font color opacity
- background color
- background opacity

I created it long time ago with the very first LC version supporting
widgets and have updated the code for following the LCB syntax
changes. I've stopped to play with widgets after this, so the code is
far to be neat but I can share it if someone need it or want to
improve it.

Where can I share it?


Best Regards,



On Sun, Nov 20, 2016 at 1:14 PM, Richmond <[hidden email]> wrote:

> I do ALL my graphics externally except for snapshots of textFields.
>
> To turn a textField should be no more complicated than:
>
> 1. export snapshot of textField (border? backGroundColor? textColor? font?),
>
> 2. rotate it in graphics package of choice (GIMP, Photoshop, etc.),
>
> 3. import into stack as an image.
>
> Typing "at an angle" is probably more trouble than it's worth in terms of
> developer
> time.
>
> Richmond.
>
>
> On 20.11.2016 14:07, Malte Brill wrote:
>>
>> Sorry for hijacking the thread...
>>
>> TL/DR: Do we have Text input into widgets? How can we get our feet wet
>> easier with that stuff?
>>
>> ———
>>
>> Richard wrote:
>>
>>> I have maybe two apps across all my computing devices that let me edit
>>> rotated text, but I have dozens that display text in a variety of
>>> formats (date, phone number, currency, etc.).
>>>
>> Well, if we had a means of textinput inside a widget, this would be easy
>> enough to implement I guess, I may just have overlooked it if it exists.
>> Is text input into a widget possible right now? If so, where do I find
>> documentation on that?  If not is that on the roadmap?
>> I would be really interested going there. Frankly, the first widget that
>> peeked my interest was the calendar that was posted by Bernd. I follow what
>> Herrmann does, but still for what I would need / want to do, I would require
>> a means of keyboard input into the widget.
>>
>> Of course it is possible to code your way around this using what we have
>> right now. A field and making clever use of the message path. This has not
>> gone away (yet). However for me widgets appeared as the way forward to
>> creating custom objects that appear as ONE object to the engine instead of
>> using groups, which are frankly a tad bit brittle as it stands. Oh how often
>> have I screwed up a template group I created that then should have been
>> cloned into a dynamically created UI. Headaches I would have hoped to save
>> myself from with widgets by now.
>> I still do not see builder being at the point where it might be usefull
>> for me. Still in the interim. Still too early. Still not enough learning
>> material on how to get your feet wet with this stuff. Creating a pink circle
>> is good. What are the next steps? I miss easy to follow tutorials to find
>> that information! What is in the Roadmap and expected to arrive when? Those
>> are the questions that keep me from being bothered looking into that stuff
>> yet. I trust myself that I could contribute one widget or the other to the
>> community if it was easier to find the hows! This is not meant as a rant. I
>> still considder the transition to next gen LiveCode to be in progress. That
>> is fine. It looks like it is getting somewhere. Still, and I hope you do not
>> mind me saying that, I considder everything that followed 6.x being interims
>> versions that needed to be released to keep the userbase from tapping their
>> feet too much and keep the boat afloat financially. That is ok for me. Some
>> of the new stuff is really useful already but it comes for a price. LC is
>> not yet in a state of optimization. Pet peeve, benchmarking, but we had that
>> already. Fact is my apps got a whole lot slower with 7 and 8 compared to 5.x
>> and 6.x.. Upside is that this exposed quite a few places where my scripts
>> were inefficient. Doing my part in fixing my stuff. This makes it tolarable
>> in 7 and 8, but the petty is, blazingly fast in 5 / 6. I would rather see
>> stuff we have now being optimized and in turn live with a slower path of Dev
>> releases, which frankly I do not get around testing much anyways these days.
>> Once I find the time to test 8.X 8.Z is released already. I then run my
>> benchmarking on the areas I know affect my apps, see not much of a change
>> there, shrug it off and go back to daily business.This is not yet the next
>> gen livecode I have been kissing in my dreams. It might become it once it
>> matures, but for now I think it still needs to go out a bit and play on the
>> lawn, before I can ask it on a date. ;-)
>>
>> Cheers,
>>
>> Malte
>>
>>
>> _______________________________________________
>> use-livecode mailing list
>> [hidden email]
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
>
>
>
>
> _______________________________________________
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--
Zryip TheSlug
http://www.aslugontheroad.com

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Re: Type on an angle

Dr. Hawkins
In reply to this post by Richmond Mathewson-2
On Sun, Nov 20, 2016 at 4:14 AM, Richmond <[hidden email]>
wrote:

> To turn a textField should be no more complicated than:
>
> 1. export snapshot of textField (border? backGroundColor? textColor?
> font?),
>

At which point you have a bitmap not an image.  Fine for the screen but not
for printing.


--
Dr. Richard E. Hawkins, Esq.
(702) 508-8462
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Re: Type on an angle

hh
In reply to this post by Sannyasin Brahmanathaswami
BR wrote:
> Working on GUI today I created a field and thinking it would be cool
> to have it run sideways at an angle along the edge of an element in
> the background photo ... Any solutions?

You may use my gift for the community (to X-mas or New year's evening or
similar):

** Perspective Distortion of an image **
available (fast) at "Sample stacks" of the IDE toolbar or (slower) at
http://livecodeshare.runrev.com/stack/812/Perspective-Image-Distortion 

The stack includes is an example for (close to) live-distorting a field's
image, uses font 'Aclonica' at 48 point.

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Re: Type on an angle

Richmond Mathewson-2
In reply to this post by Dr. Hawkins
Very true.

On 20.11.2016 18:04, Dr. Hawkins wrote:

> On Sun, Nov 20, 2016 at 4:14 AM, Richmond <[hidden email]>
> wrote:
>
>> To turn a textField should be no more complicated than:
>>
>> 1. export snapshot of textField (border? backGroundColor? textColor?
>> font?),
>>
> At which point you have a bitmap not an image.  Fine for the screen but not
> for printing.
>
>


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external for an Android mobile app

jbv
Hi list
When one needs an external for an Android version
of an app for mobile, where is the best place to
turn to ?

Thanks
jbv


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Re: Type on an angle

Sannyasin Brahmanathaswami
In reply to this post by BNig
Thanks everyone my responses is

"All of the above"

-- snapshot really has major issues with returning bit map
-- widgets all look great and I think they all have their use cases.
-- @ HH stack with perspectives is awesome, thank you!
-- @ Bernd: your HTML5 demo is amazing! Where can I can we get the source?
-- @ Richard: hmmm I have to agree that if it's a matter of HQ resources the angle prop should be at the bottom of the list as I also would want all the formatting to a "regular" field that is up for what we need.
-- @ Richard: yes of course we can do things in external editors.
-- Still wish I could just  "set the angle of fld YY to 60"

BR

On 11/20/16, 12:52 AM, "use-livecode on behalf of BNig" <[hidden email] on behalf of [hidden email]> wrote:

    Elanor has a simple and bare bones LCB file for a widget that can rotate one
    line of text in the attachement of
    http://quality.livecode.com/show_bug.cgi?id=17782
   
    The widget I did turns one line of text horziontally
   
    http://runtime-revolution.278305.n4.nabble.com/widget-that-turns-text-horizontal-td4705280.html
   
    Kind regards
    Bernd

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Re: Type on an angle

BNig
Sannyasin Brahmanathaswami wrote
Thanks everyone my responses is

"All of the above"

-- @ Bernd: your HTML5 demo is amazing! Where can I can we get the source?
BR

On 11/20/16, 12:52 AM, "use-livecode on behalf of BNig" wrote:

    Elanor has a simple and bare bones LCB file for a widget that can rotate one
    line of text in the attachement of
    http://quality.livecode.com/show_bug.cgi?id=17782
   
    The widget I did turns one line of text horziontally
Hi BR,
You can download the widget at

http://berndniggemann.on-rev.com/turnwidget/turnText.zip

I recompiled the widget to make sure it works with LC 8.1.1 and up (built using LC 8.1.2 DP2)

There is a text file explaining how to install and a stack that uses the widget.
That stack is the basis for the HTMLversion.

From that stack you can built a HTML version.

From inside a browser you can download the source for opensource HTML LC stuff at the bottom right. There is a small LC icon that lets you download a zip.

Kind regards
Bernd
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Re: external for an Android mobile app

J. Landman Gay
In reply to this post by jbv
On 11/20/16 11:40 AM, jbv wrote:
> Hi list
> When one needs an external for an Android version
> of an app for mobile, where is the best place to
> turn to ?

I contacted support to have the LC team do one for me. There are people
on the list here who might be able to do one too, depending on what you
need.

--
Jacqueline Landman Gay         |     [hidden email]
HyperActive Software           |     http://www.hyperactivesw.com

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Re: Type on an angle

ScottR
In reply to this post by hh

On 11/20/16, 1:42 AM, "use-livecode on behalf of hh"
<[hidden email] on behalf of [hidden email]> wrote:
>
> Adding a 'native' angle property doesn't turn a bitmap display into a
> raster display based on postscript/pdf.
> Adobe Photoshop and Illustrator use postscript/pdf for each and every
> single glyph. They dont have rotated fields (seen as controls). They even
> don't have a rotated _postscript_ insertion cursor for 'rotated editing'.

Just for the record, the above may be correct from a technical standpoint,
but is inaccurate with regard to what is presented to users.
The embedded screen capture below may not arrive on the list intact, but
illustrates the point.

Also provided is the option to assign orientation to text.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




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