text labels changed in standalone

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text labels changed in standalone

Todd Geist
Hello,

Why are my text labels not in the same place after I build a standalone.
It seems like they all move slightly.  Whats the trick?

Thanks
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Re: text labels changed in standalone

Todd Geist
So am I the only one who experiences this?

Text alignment is off on Mac when I build  standalone.

Is it just me?

Todd

On Sat, Nov 1, 2014 at 6:21 PM, Todd Geist <[hidden email]>
wrote:

>
> Hello,
>
> Why are my text labels not in the same place after I build a standalone.
> It seems like they all move slightly.  Whats the trick?
>
> Thanks
>



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Re: text labels changed in standalone

Dave Kilroy
Hi Todd

I've never experienced what you described (or at least never noticed) - maybe giving some more details will brings others out of the woodwork? How many pixels offset? Do other controls also move? Is it platform independent?

Kind regards

Dave
"The first 90% of the task takes 90% of the time, and the last 10% takes the other 90% of the time."
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Re: text labels changed in standalone

Todd Geist
I see it on only on Mac.

Here is a screenshot that shows the same objects in the IDE and in the
Standalone.  They Standalone Font is bigger.

https://www.evernote.com/shard/s2/sh/21a37e81-6f4e-4860-84e1-3f908124bf54/b8b79af656c87cf19659ea5f5bc1a7db

Thanks for any help

Todd


On Mon, Nov 3, 2014 at 9:38 AM, Dave Kilroy <[hidden email]>
wrote:

> Hi Todd
>
> I've never experienced what you described (or at least never noticed) -
> maybe giving some more details will brings others out of the woodwork? How
> many pixels offset? Do other controls also move? Is it platform
> independent?
>
> Kind regards
>
> Dave
>
>
>
> -----
> "Some are born coders, some achieve coding, and some have coding thrust
> upon them." - William Shakespeare & Hugh Senior
>
> --
> View this message in context:
> http://runtime-revolution.278305.n4.nabble.com/text-labels-changed-in-standalone-tp4685311p4685362.html
> Sent from the Revolution - User mailing list archive at Nabble.com.
>
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Re: text labels changed in standalone

Dave Kilroy
Todd that looks like a font and/or font sizing issue - this bug http://quality.runrev.com/show_bug.cgi?id=13910 reports something similar to what you're experiencing (and may be other bug reports closer to what you're getting...)
"The first 90% of the task takes 90% of the time, and the last 10% takes the other 90% of the time."
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Re: text labels changed in standalone

Klaus major-k
In reply to this post by Todd Geist
Hi Todd,

> Am 03.11.2014 um 20:54 schrieb Todd Geist <[hidden email]>:
>
> I see it on only on Mac.
> Here is a screenshot that shows the same objects in the IDE and in the
> Standalone.  They Standalone Font is bigger.
> https://www.evernote.com/shard/s2/sh/21a37e81-6f4e-4860-84e1-3f908124bf54/b8b79af656c87cf19659ea5f5bc1a7db
> Thanks for any help

did you actually SET the textfont and textsize for your stack/card/objects?

If not then the standalone w stack will inherit whatever from the engine,
which might cause the visual glitch?

Just a thought, since this happened to me before :-D

> Todd

Best

Klaus

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Re: text labels changed in standalone

Todd Geist
Thanks Klaus and Dave.  Between the two of these I think we are on to
something

Todd

On Tue, Nov 4, 2014 at 6:05 AM, Klaus major-k <[hidden email]> wrote:

> Hi Todd,
>
> > Am 03.11.2014 um 20:54 schrieb Todd Geist <[hidden email]>:
> >
> > I see it on only on Mac.
> > Here is a screenshot that shows the same objects in the IDE and in the
> > Standalone.  They Standalone Font is bigger.
> >
> https://www.evernote.com/shard/s2/sh/21a37e81-6f4e-4860-84e1-3f908124bf54/b8b79af656c87cf19659ea5f5bc1a7db
> > Thanks for any help
>
> did you actually SET the textfont and textsize for your stack/card/objects?
>
> If not then the standalone w stack will inherit whatever from the engine,
> which might cause the visual glitch?
>
> Just a thought, since this happened to me before :-D
>
> > Todd
>
> Best
>
> Klaus
>
> --
> Klaus Major
> http://www.major-k.de
> [hidden email]
>
>
> _______________________________________________
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> [hidden email]
> Please visit this url to subscribe, unsubscribe and manage your
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Problems with externals when building for iOS8

Andrew Henshaw
In reply to this post by Klaus major-k
Is anyone having problems with externals when building for iOS8 or 8.1?

I seem to be hitting my head against a brick all.  I have the latest xCode 6.1 installed,  and ive tried building with Livecode 6.5,  6.7 and 7.0 with the same result everytime.

Taking a very basic app with just one button and compile and run in the simulator and everything is fine,  but then put an external (eg mergext) in a folder, and include that folder in the apps package and the app then bombs immediately after the splash screen.

Ive tried all combinations I can think of,  and its happening on both my macs.  Any ideas what I could be doing wrong?

Andy
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Re: Problems with externals when building for iOS8

Monte Goulding

On 6 Nov 2014, at 3:11 am, Andrew Henshaw <[hidden email]> wrote:

> Is anyone having problems with externals when building for iOS8 or 8.1?
>
> I seem to be hitting my head against a brick all.  I have the latest xCode 6.1 installed,  and ive tried building with Livecode 6.5,  6.7 and 7.0 with the same result everytime.
>
> Taking a very basic app with just one button and compile and run in the simulator and everything is fine,  but then put an external (eg mergext) in a folder, and include that folder in the apps package and the app then bombs immediately after the splash screen.
>
> Ive tried all combinations I can think of,  and its happening on both my macs.  Any ideas what I could be doing wrong?


Are you having the issue with a particular external or all of them? I haven't had any reports like this. I'm not sure if including a folder or including the lcext file directly would make any difference.

Cheers

Monte

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Bespoke application development for vertical markets

mergExt - There's an external for that!

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Re: Problems with externals when building for iOS8

Vaughn Clement
Hi Monte

On the Apple forum there is a discussion on the app bombing at startup. I
have apps that have been online for years doing this in IOS 8.1. I know
Apple is aware of this because there are so many people complaining about
the App Store and their apps crashing.

Thank you

Vaughn Clement

Apps by Vaughn Clement (Support)
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On Wed, Nov 5, 2014 at 3:49 PM, Monte Goulding <[hidden email]>
wrote:

>
> On 6 Nov 2014, at 3:11 am, Andrew Henshaw <[hidden email]> wrote:
>
> > Is anyone having problems with externals when building for iOS8 or 8.1?
> >
> > I seem to be hitting my head against a brick all.  I have the latest
> xCode 6.1 installed,  and ive tried building with Livecode 6.5,  6.7 and
> 7.0 with the same result everytime.
> >
> > Taking a very basic app with just one button and compile and run in the
> simulator and everything is fine,  but then put an external (eg mergext) in
> a folder, and include that folder in the apps package and the app then
> bombs immediately after the splash screen.
> >
> > Ive tried all combinations I can think of,  and its happening on both my
> macs.  Any ideas what I could be doing wrong?
>
>
> Are you having the issue with a particular external or all of them? I
> haven't had any reports like this. I'm not sure if including a folder or
> including the lcext file directly would make any difference.
>
> Cheers
>
> Monte
>
> --
> M E R Goulding
> Software development services
> Bespoke application development for vertical markets
>
> mergExt - There's an external for that!
>
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Re: Problems with externals when building for iOS8

Monte Goulding

On 6 Nov 2014, at 10:06 am, Vaughn Clement <[hidden email]> wrote:

> On the Apple forum there is a discussion on the app bombing at startup. I
> have apps that have been online for years doing this in IOS 8.1. I know
> Apple is aware of this because there are so many people complaining about
> the App Store and their apps crashing.

It will be interesting to find out more. I would have had more reports by now if it were a widespread problem with either LC or my externals. Indeed my tests seem to be working fine. It could be a problem with one particular one though. I have some that are only used by a few people.

Cheers

--
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Software development services
Bespoke application development for vertical markets

mergExt - There's an external for that!

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Re: Problems with externals when building for iOS8

Andrew Henshaw
In reply to this post by Monte Goulding
Its all of them Mone,  I cant figure it out at all.

Last night I wiped my Macbook and reinstalled Yosemite, Livecode and xCode from the appstore,  then created a basic app which worked,  then added an external (answercolor) and it bombed.

I guess I must be doing something wrong somewhere so Ill keep trying as the externals have been great so far.  I was wondering if it might be the simulator as ive not tested on a real device.  

Andy

>
> Are you having the issue with a particular external or all of them? I haven't had any reports like this. I'm not sure if including a folder or including the lcext file directly would make any difference.
>
> Cheers
>
> Monte
>
> --
> M E R Goulding
> Software development services
> Bespoke application development for vertical markets
>
> mergExt - There's an external for that!
>
> _______________________________________________
> use-livecode mailing list
> [hidden email]
> Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
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Re: Problems with externals when building for iOS8

Andrew Henshaw
In reply to this post by Monte Goulding
Hi Monte,

You were spot on with the including a folder rather than a file.

Selecting each external file individually to include seems to work,  it was selecting a folder that caused the problem.
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Re: Problems with externals when building for iOS8

Monte Goulding

On 6 Nov 2014, at 10:40 pm, Andrew Henshaw <[hidden email]> wrote:

> You were spot on with the including a folder rather than a file.

Ah good. I'm glad you're sorted ;-)

Cheers

Monte

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mergExt - There's an external for that!

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Scaling an app for iPhone 6

Andrew Henshaw
In reply to this post by Andrew Henshaw
With the latest updates,  I have gone through an app and stripped it out to just the single @1x resolution and let Livecode do the work to scale it up for the iPhone 5.  This works perfectly,  with all the images etc all appearing in the right places.

However when I test the same on an iPhone 6 or 6 simulator the stack gets scaled up,  but only to the iPhone 5 dimensions leaving a black bar to the left and bottom,  and the @2x images are used.  The result of thescreenpixels is 2,  I would have expected 3.

Am I missing something or is this a bug?

Andy
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Re: Scaling an app for iPhone 6

Andrew Henshaw
Found the issue (I think).

Everything scales correctly for the iPhone 6,  until you add a splash screen image.  

After that it shows the better splash,  then flashes and shows the iPhone 5 splash and proceeds to load the app at iPhone 5 screen resolution.

Ive posted a report on the bug system so this can be investigated.  In the meantime Ill leave the splash screen off.


> On 7 Nov 2014, at 16:49, Andrew Henshaw <[hidden email]> wrote:
>
> With the latest updates,  I have gone through an app and stripped it out to just the single @1x resolution and let Livecode do the work to scale it up for the iPhone 5.  This works perfectly,  with all the images etc all appearing in the right places.
>
> However when I test the same on an iPhone 6 or 6 simulator the stack gets scaled up,  but only to the iPhone 5 dimensions leaving a black bar to the left and bottom,  and the @2x images are used.  The result of thescreenpixels is 2,  I would have expected 3.
>
> Am I missing something or is this a bug?
>
> Andy
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