Now that there is an ongoing thread about storing
bitmap images inside a SQLite BLOB, I just want to
remember that there is an enhancement request
in LiveCode Quality Center for supporting
webP and webM in LiveCode engine.
If webP and webM support in Livecode Engine
could help in your current or future work in this
development platform, please vote for this
enhancement request at the Quality Center:
webM would require a reasonable size refactor to players because we would need to wrap a custom player around the library and then decide which player to use depending on the movie file.
webP on the other hand looks like it could be added without any refactoring, however, as you can imagine there is a _lot_ of work in adding an image format. It could be that such work is justified by the HTML5 project to help with file size. Failing that and given there’s a workaround of not using the format I imagine it would take a business services contract or an open source contribution to get it done. Then there’s considerations like whether adding the library to the engine is comparable in size to any savings one might make using the format. Not an issue for a browser that displays many websites but for us it would make the project a net loss.